For detail on SCP-914 itself, see SCP-914.

For a table version of these diagrams, see the official wiki's outputs here.

If a path's percentages don't add up to 100% (i.e. it only says 60% on coarse), the remaining percent is it staying the same or being destroyed.

Keycards

Coarse

1:1

Fine

Coarse + 1:1 + Fine

Fastest path to O5:

Janitor/Scientist: 1:1 to Zone Manager, Fine to Facility Manager, Fine to O5

Major Scientist/Containment Engineer: Stay on Fine

Any Security Card: Stay on Fine

Coarse and Rough are practically useless unless you want to sabotage other players, would like a specific card, or you want to trade permissions without having the time to set it to your desired setting. (Ex. setting to coarse with a Facility Manager to get a Commander Keycard)

For details on each card, see Keycards.

Weapons

914 Weapon Path.png

Conversions without percentages are 100%.  If a path's percentages don't add up to 100% (i.e. it only says 60% on coarse), the remaining percent is it staying the same or being destroyed.

Generally, if you want a better gun, stick with Fine.

For details on individual weapons, see Weapons.

Medical

914 Medical Path.png

NOTE: If one wishes to obtain SCP-207, Adrenaline is not advised to be used as it has a chance of yielding a janitor card, and a chance of nothing at all. It's better to use a flashbang, as shown below.

Misc.

914 Misc Path.png

You can make two SCP objects, SCP-018 and SCP-207, by upgrading a Fragmentation Grenade and Flash Grenade respectively on Very Fine.

  • NOTE: Although not normally in the game, Coins will disappear on any setting.

Ammo

Ammo.png

Any setting will refine the ammo to next ammo type.

Guides
Gameplay Guides

SCP-914 Upgrade PathsAlignment of ClassesClass Spawn Patterns

Other Guides
Remote AdminPlaying Older Versions
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