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Keycards are a large group of items in SCP: Secret Laboratory, which are used to gain access to various utilities within the facility and access to different segments of the facility that would otherwise be locked off.

Spawning In

Several of the human classes begin the round and respawn with some form of keycard with various levels of access granted to them from the start.

Class Keycard
Class D No Keycard
Scientist Scientist Keycard
Facility Guard Facility Guard Keycard
MTF Cadet MTF Cadet Keycard
MTF Lieutenant MTF Lieutenant Keycard
MTF Scientist MTF Lieutenant Keycard
MTF Commander MTF Commander Keycard

Chaos Insurgency

Chaos Insurgency Access Device

Finding Keycards

Keycards can be found in different rooms and places throughout the facility, some randomly and some guaranteed. Detailed below is a list of possible keycard locations:

Light Containment Zone

In the Light Containment Zone, low level keycards are scattered throughout and often in high numbers to help the high volume of Class D and Scientists escape from the facility.

  • The Washrooms (Labeled WC-00) has a chance to hold a Scientist or Janitor keycard in one of four places. In the men's side sink or floor. In the women's side a keycard can possibly be found on the sink or toilet.
  • SCP-012's containment chamber (Labeled #012) always holds a Zone Manager Card and has a chance to hold a COM15 Pistol.
  • The PC Workroom (Labeled PC-15) always holds a Scientist keycard, which is randomly placed on one of the desks inside.
  • The following rooms may have a Locker within the room which can be opened to find various low-level keycards:

Adrenaline can be used to create Janitor keycards in SCP-914, but only on very fine and even then there is only a very slim chance of a keycard being created.

Heavy Containment Zone

Heavy Containment Zone has a moderate density of keycards and predictable locations but holds the only natural keycard that can open the Gates to the surface.

  • The Server Room always holds a Scientist keycard, though it is placed randomly between the top floor behind some of the servers, or on the lower floor jammed between two of the servers in the back.
  • The Alpha Warhead room always holds a Facility Guard keycard on the bookshelf in the middle of the room.
  • SCP-096's containment chamber now always has a Lieutenant keycard, although it is locked behind a door.

Entrance Zone

The Entrance Zone has the least amount of keycards throughout the facility, with the possibility of gaining one relaying purely on the possible locker spawns found within the large room with the staircase, or office room with multiple tables, that is if they even provide a keycard in the first place.

Keycard Access

O5 Keycard

An O5-Level Keycard, with maximum access, obtained after processing a normal card in SCP-914.

Each type of keycard has a unique set of the following ten access privileges, with a large range of some having only one or two privileges while others have nearly all ten.

Tiers Tier Icons Privileges

Containment Chamber Tier 1

ContainmentTier1
Access to SCP-914's chamber.
Containment Chamber Tier 2
ContainmentTier2
Access to SCP-012's and SCP-096's chamber.
Containment Chamber Tier 3
ContainmentTier3
Access to SCP-106's and SCP-079's chamber.
Armory Tier 1
ArmoryTier1
Access to the Light Containment Zone Armory, Ammunition room in the Heavy Containment Zone.
Armory Tier 2
ArmoryTier2
Access to the armory at SCP-049's chamber, Alpha Warhead's Armory in Heavy Containment Zone, unlocking Generators.
Armory Tier 3
ArmoryTier3
Access to the "Micro H.I.D." (Micro H.I.D Storage) room
Checkpoints
Checkpoint
Opens the Checkpoints in the Light Containment Zone to the Elevator Systems and between the Heavy Containment Zone to the Entrance Zone.
Intercom
Intercom-0
Allows access to the Intercom Room.
Exit
Exit
Allows access to open the large blast doors of Gate A and Gate B inside Entrance Zone.
Nuke
Nuke
Allows access to the Alpha Warhead Remote panel on the Surface, as well as unlocking the Alpha Warhead button inside.

Upgrading Keycards

The most common method of getting higher access keycards is by upgrading them at SCP-914 in Light Containment Zone.

To upgrade a keycard, you must leave a keycard in the intake side on the Fine or Very Fine setting. [Very Fine has about a 50/50 chance of destroying your card, but your card would be upgraded much further.]

Using the 1:1 setting will exchange it for something of equal value (Scientist card -> Zone Manager card -> Guard card).

Using Rough or Course will destroy or downgrade your card.

SCP-914 is contained at an area marked by "#914" above the door leading to it. Any keycard will allow you to enter. Below is a keycard upgrade diagram and a list of the available keycards and their access levels.

Here is a diagram for the keycard upgrade paths for "Fine", "Coarse", and "1:1".

SCL SL Keycards

Card Containment Chamber Tier Armory Tier Exit Access?

Warhead Access?

Checkpoints? Intercom Access?
Janitor
Tier 1
N/A No No No No
Scientist
Tier 2
N/A No No No No
Research Supervisor
Tier 2
N/A No No
Yes
No
Containment Engineer
Tier 3
N/A No
Yes
Yes
Yes
Facility Guard
Tier 1
Tier 1
No No
Yes
No
MTF Cadet
Tier 2
Tier 2
No No
Yes
No
MTF Lieutenant
Tier 2
Tier 2
Yes
No
Yes
No
MTF Commander
Tier 2
Tier 3
Yes
No
Yes
Yes
Zone Manager
Tier 1
N/A No No
Yes
No
Facility Manager
Tier 3
N/A
Yes
Yes
Yes
Yes
Chaos Insurgency Access Device
Tier 2
Tier 3
Yes
No
Yes
Yes
O5
Tier 3
Tier 3
Yes
Yes
Yes
Yes

Gallery

Related Achievements

  • Nani?!: As a Class-D, kill a Scientist holding a keycard.
  • Friendship!: As a Scientist, successfully upgrade your keycard with a Class-D.
  • Overpowered!: Pick up an 05-Keycard.

Trivia

  • The QR code on all the keycards gives binary that when converted to text says "Secure Contain Protect".
  • Each keycard presents its name on the face of the card in text, with "Access Card" at the end.
    • The Chaos Insurgency Access Device is the only "keycard" to not follow this commonality and even has a completely different model with a chip-like design along with changing the text that does not show all the text at once.
  • The Research Supervisor keycard and its model used to have conflicting names, with the model showing it as the "Major Scientist Access Card".
    • The MTF Cadet keycard also had a conflicting model and in-game name, with the model having the text "Senior Guard Access Card".
Items in SCP: Secret Laboratory
SCP Items SCP-500SCP-268SCP-207SCP-018
Tools KeycardsDisarmerRadioFlashlightWeapon Manager
Medical AdrenalineMedkitPainkillers
Miscellaneous AmmoCoin
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