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The Heavy Containment Zone is one of the four major areas in SCP: Secret Laboratory, which serves as the area where SCP-106, SCP-096, SCP-079, SCP-939 and SCP-049 will spawn, as well as houses the Alpha Warhead and its activation switch. It is the zone connecting the Entrance Zone to the Light Containment Zone.

Areas

Alongside typical hallways, "X" intersections, "T" intersection and corners, the Heavy Containment Zone has many unique rooms throughout.

Checkpoint

Entrance Zone

Connects the Heavy Containment Zone to the Entrance Zone. Requires Checkpoint access keycards to get past.

Up to 2 generators or Medkit wall lockers may be spawn on the HCZ side of the checkpoint.


Elevator Systems A and B

Elevator A
Lift B

Elevator systems A and B are the lifts that will transport a player to and from the Light Containment Zone. They are laid out in a "T" junction formation, with the elevator system name illuminated on a digital display in the center of the room with the lifts on either side.

Two monitors above both elevators state the time until decontamination will begin. Once the Light Containment Zone decontamination has begun, the sign will read "DISABLED" and the elevators will no longer work.


Tesla Gates

Tesla Gate

The Tesla Gates are round portals found in the middle of some of the straight corridors in this zone. The gates activate once a player gets near them, creating walls of electricity at regular intervals, requiring a short recharge before discharging again. Players must time their movement so the gate is recharging to get past it. SCP-079 can also manipulate Tesla gates to fire at its command at the cost of Auxiliary Power.


Server Room

Server Room Top

Server room top floor.

Server Room Bottom

Server room bottom floor.

The server room is a large two-floor room containing multiple server-racks. The two floors are connected by two staircases. A Scientist keycard is guaranteed to spawn in this room, either between the top floor behind one of the servers or the bottom floor where it is.

Up to 2 generators or Medkit wall lockers may be spawn on the top floor. One can be found next to the door, the other behind the servers.


Alpha Warhead room

Alpha Warhead

The Alpha Warhead room can be found inside a typical hallway, with a lift under an electric sign flashing "Alpha Warhead". Going down a lift, there is a large round room, with the manual override switch on the left side. Beside the manual override switch console is the warhead armory, requiring a keycard with Tier 2 armory access. A facility guard keycard can be found on the shelves next to the armory door. The armory contains a workstation and has a chance to contain either a MTF-E11-SR Rack or a Weapon Locker Type 21.

Up to 2 generators or Medkit wall lockers may be spawn here. One at the end of the left railing, the other across the door to the armory.

A Bulletproof Locker №7 may also spawn here. It may spawn between a computer and server.


T-cross Armory

HCZ Armory

The T-cross armory is found in the middle of a unique three way hallway. The room may be unlocked with a keycard with Tier 1 armory access and contains a large amount of various ammo magazines alongside a workstation.

Up to 2 generators or Medkit wall lockers may be spawn here. They may spawn on the outer walls of the left or right of the armory.

A Bulletproof Locker №7 may also spawn here. It may spawn inside the armory near the far left corner.


Micro-HID Storage

MicroHID Door

The Micro H.I.D. is an experimental weapon, which can be found behind a windowed server area, with Tier 3 armory access locked door protecting it alongside a workstation and weapon manager tablet.

Up to 2 generators or Medkit wall lockers may be spawn here. They may spawn to the left or right of the Micro H.I.D storage door.

A Bulletproof Locker №7 may also spawn here. It may spawn in the corner next to the left door.


SCP Containment Chambers

SCP Containment Chambers are often areas which require some form of keycard clearance to open up fully, as well as serving as the spawning location for their respective SCP.


SCP-049's Chamber

SCP 049 Hallway
049 Room

SCP-049's containment chamber is accessed through a lift in a hallway wall. Unlike the Alpha Warhead room, there is no flashing sign above. The containment chamber itself is located at the end of a large room, alongside a small armory which requires Tier 2 armory access. The armory contains a workstation and has a chance to contain either a MTF-E11-SR Rack or a Weapon Locker Type 21.

A Bulletproof Locker №7 may spawn here. It may spawn between the first two pillars, across the shelf outside the armory.


SCP-079's Chamber

SCP-079 Room New
Scp-079
Plaque
Plaque names

SCP-079's containment chamber is accessed through two blast doors, requiring Tier 3 containment access to open. The main chamber that SCP-079 resides in is a large room with a small control center and SCP-079 itself sitting inside a cage. SCP-079 starts the round by controlling the camera inside this room.

Next to the cage, a plaque commemorating "The Beginning" can be interacted with to see the names of various players that participated in an ARG. The QR code at the bottom right shows this image.

Up to 2 generators or Medkit wall lockers may be spawn here. They may spawn on the left or right walls of the entrance, as seen in the picture.


SCP-096's Chamber

096 Spawn

SCP-096's containment chamber is made up of two rooms. The first is SCP-096's room in where an MTF Lieutenant keycard will spawn, requiring Tier 2 containment chamber access to open. The second is a small control center with an inactive terminal and some shelves, serving as the actual area which SCP-096 spawns.

A generator or Medkit wall locker may be spawn here. They may spawn on the wall across the computer.

A Bulletproof Locker №7 may also spawn here. It may spawn in the corner to the left of the computer.


SCP-106's Chamber

106 Entrance
106 Room-0

SCP-106's containment chamber is a big and open room, consisting of the containment unit to the right of the entrance, as well as a walkway that loops around the containment unit. On the opposite side of the room from the entrance is the control room. There are two doors to this area, each requiring a Tier 3 containment access keycard. They act in a similar way to checkpoint doors and will automatically close after a set period of time. The control room contains the femur-breaker recontainment unit for SCP-106, and the button used to activate it. Two staircases are inside the control room as well, which reach the bottom floor of the room to a door which also requires Tier 3 containment access to open. SCP-106 spawns at the bottom floor.

A generator or Medkit wall locker may be spawn here. They may spawn on the wall to the left of the entrance door.


SCP-939's Chamber

SCP 939 Room
SCP 939 Staircase

SCP-939's containment chamber is as long as a normal hallway, but has a large a pit in the center where instances of SCP-939 spawn. There is a catwalk around this pit, with one side completely open and the other closed off by normal doors leading to the bottom of the chamber, with two large pillars at going through the center of the pit.

A generator, Medkit wall locker, or Bulletproof Locker №7 may be spawn here. They can spawn in the middle of the catwalk.

Related Achievements

  • Deep Fried: Die by a Tesla gate.

Trivia

  • The only playable SCP that does not start out in the Heavy Containment Zone is SCP-173.
  • When leveled up, SCP-079 can "blackout" any room in the zone, locking all doors and allowing SCP-173 to move uninhibited for a short amount of time.
Locations in SCP: Secret Laboratory
Locations Surface ZoneEntrance ZoneLight Containment ZoneHeavy Containment ZonePocket DimensionSite-02
Randomly Generated Lockers
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