SCP: Secret Laboratory Official Wiki
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SCPs


"An extremely slender, frail-looking humanoid. It hides its face for a reason. Simply peering at it will induce a state of unstoppable rage, in which it massacres anything around with its immense strength. Running is futile. Don't even peek.

-Steam Store Page"

SCP-096 is one of the SCPs in SCP: Secret Laboratory, which will slowly walk in a docile state until it becomes enraged by being hurt or having its face looked at by a human.

Official SCP Wiki Information

"SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass...SCP-096 is normally extremely docile...However, when someone views SCP-096's face...it will enter a stage of considerable emotional distress...Approximately one (1) to two (2) minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1)...no known material or method can impede SCP-096's progress...it seems to have an innate sense of SCP-096-1's location...Upon arriving at SCP-096-1's location, SCP-096 will proceed to kill and [DATA EXPUNGED] SCP-096-1."

In-Game

SCP-096 begins the game with 2000 HP and 1000 Hume Shield. Hume Shield is similar to Artificial HP, but will absorb 100% of the damage SCP-096 takes.

When docile, SCP-096 will constantly cry and can be heard from a distance. However, SCP-096 can hold Right Click on a closed door to lean up against it, causing its crying to become near silent.

SCP-096 will become enraged when looked at or when shot by humans. Once enraged, SCP-096 will move slower for 6 seconds before gaining its enrage buffs.

Anyone that shot or looked at SCP-096’s face will become a target, players who become targets will be given a distinct audio cue to indicate this. SCP-096’s rage will last for 15 seconds, plus an extra 3 seconds for each additional target that saw it's face during it's enraging period, up to a maximum of 30 seconds of rage. Targets are made visible by markers only visible to SCP-096 (targets wearing SCP-268 will still be visible).

While enraged SCP-096 can do the following:

  • Jump very high and run incredibly fast.
  • View targets through walls.
  • Perform an AOE attack with Left Click that will instantly kill any targets and deal damage to anyone who got hit by it that wasn't a target.
  • Left Click on doors to destroy them while enraged.
    • Blast gates, Checkpoint doors, Prop doors, gates, and elevator doors cannot be destroyed.
  • Perform a charge attack with Right Click that lasts 0.8s and causes SCP-096 to run at 25 m/s.
    • This attack can be used to jump over large gaps.
    • Humans in the charge's path will be severely damaged.
    • Doors charged at will be destroyed.
    • If SCP-096 charges at a closed gate (e.g: Gate A and B), they will temporarily force the gate open and go through it.
      • Humans attempting to get past SCP-096 during this will be instantly killed.
      • Other SCPs may go through the temporarily opened gate unharmed.
    • The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end.

After the rage state ends, SCP-096 begins to calm down and moves slowly for a few seconds. SCP-096 will then enter a short cooldown phase before he can enrage again.

Once SCP-096's rage wears off, if SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate at 20 Hume Shield per second.

Legacy

Previously, SCP-096 would have to be looked at for a certain amount of time before becoming enraged. It did not have the ability to see targets through walls. It was forced to break doors that were closed and was one of the shorter SCPs.

Update History

March 3, 2018 Patch (v3.0.0)
  • SCP-096 was added to the game.

March 5, 2018 Patch (v3.1.0)

  • New SCP-096 containment chamber that fits better with the official description.

August 5, 2018 Patch (v7.3.0)

  • SCP-096 Improvements.

November 29, 2019 Patch (v9.0.0, Megapatch II)

  • Now plays a new sound on kill.
  • Triggering time was decreased by 30%.
  • SCP-096’s [containment chamber room's] commander card has been replaced with a lieutenant card.

December 4, 2019 Patch (v9.0.3)

  • Serversided SCP-173 and SCP-096's hitmarkers.

December 21, 2019 Patch (v9.1.0)

  • Time required to enter rage now varies depending on player count, with roughly triple current values at 1 player and unchanged from current at 20 players or above.
  • Jump height is increased by 50% while in rage.

July 24, 2020 Patch (v10.0.0, Scopophobia)

  • Full revamp of the rage system, scaling effective health and duration with the amount of targets.
  • Three active abilities - some used when docile, and some used in rage.
  • Added new original model, animations, audio, and voice acting.
  • Is now the tallest SCP in the game.

August 3, 2020 Patch (v10.0.1)

  • Removed SCP-096's containment chamber's chair.
  • SCP-096 now properly unloads when a player is forceclassed from 096 to 079.
  • Fixed a variable issue which prevented SCP-096's shield effect from being visible.
  • Fixed the scaling of SCP-096's ragdoll to match their actual body size.
  • Fixed stuck spots involving pedestals in SCP-096's and SCP-173's containment chamber.

August 13, 2020 Patch (v10.0.2)

  • SCP-096 can now charge through the heavy gate on the Surface Zone.
  • Fixed an issue causing SCP-096 to not gain artificial health whenever they acquired a new target
  • Fixes towards a bug causing SCP-096 to become locked in their "Try Not To Cry" state
  • Doors now have a Vector2 variable called PrySpeed, which dictates the speed that SCP-096 moves through them while prying. This is used to allow 096 to move through heavy gates whose sizes are larger than normal.

September 14, 2020 Patch (v10.0.3)

  • Added voice chat role indicator
  • Fixed SCP-096 being unable to leave the intercom room.

October 23, 2020 Patch (v10.0.5)

  • SCP-096 now has a Halloween themed skin.

November 3, 2020 Patch (v10.1.0)

  • SCP-096's maximum rage time has been capped at 30 seconds.
  • SCP-096 now has a HUD element that allows them to gauge how long they will remain enraged, as well as the remaining cooldown on their Charge ability.
  • SCP-096 now becomes blind to non-targets as soon as they begin their windup phase, rather than once they become fully enraged.
  • When you become a target of SCP-096, either by seeing its face or damaging it, you will receive a distinct audio cue.
  • SCP-096's base health and shield have received significant changes.
  • Base health increased to 1500 (up from 500).
  • Shield regeneration reduced to 5 per second (down from 10/s).
  • Shield scaling reduced to 70 per target (down from 200/target.)
  • Maximum shield reduced to 350 (down from 500.)
  • SCP-096's swipe attacks no longer end early after breaking one window.
  • SCP-096's legs are no longer stuck in the "falling" pose after jumping.
  • SCP-096's ragdoll no longer gets stuck in the air, and correctly displays name and cause of death.
  • SCP-096's mesh bounding box has been enlarged, and should now correctly render on all aspect ratios.

November 19, 2020 Patch (v10.1.2)

  • SCP-096's hit registration will now last longer server-side.
  • SCP-096 attacking hitbox has been adjusted to be more accurate with regards to which hand is being used to attack.
  • SCP-096's vision code has been reworked to be more accurate, triggering just before his face comes into view.
  • SCP-096 will now receive extra time for targets during windup.
  • SCP-096 will now receive extra time for any additional targets, following the first kill.
  • SCP-096 will no longer be enraged in dark rooms, unless the player has equipped a flashlight.
  • SCP-096 will be triggered once a player looks at his face.
  • SCP-096 Idle and dying animation should now loop properly.

December 22, 2020 Patch (v10.1.3)

  • Changed models for SCP-173 and SCP-096 to festive variants.

January 6, 2021 Patch (v10.2.0)

  • The doors to SCP-106's control room, and the Alpha Warhead control room, now require several strikes from SCP-096 to destroy.

Related Sounds

Description Sound
SCP-096's crying while docile.
SCP-096's crying when using its "Try Not To Cry" ability.
SCP-096 going from its docile state to its enraged state.
Loop of SCP-096 screaming during its enraged state.
SCP-096 becoming docile after its enraged state ends.
SCP-096 when it "dies".
When becoming a target for SCP-096.
When SCP-096 Kills someone.

Gallery

Related Achievements

  • Pacified: Kill SCP-096 while It's entering rage.
  • Microwave Meal: Kill an SCP with the Micro HID.
  • I'll Pass, Thanks: As an SCP, kill someone who's charging or firing the MicroHID.
  • If you want something done right...: Kill an SCP as a Scientist.

Trivia

  • SCP-096 spawns outside its cell in the Heavy Containment Zone despite it being closed.
  • In earlier versions of the game, SCP-096's enraged speed was equal to SCP-173's speed.
  • During the April Fools 2019 Event, SCP-096 became SCP-096-BINGE, changing its player model to an obese version of SCP-096. Its screaming and ambient pitches were also lowered significantly.
  • According to former lead game designer Wavepoole, Hume Shield was initially going to be called Aetheric Resistance but "everyone thought that was a stupid name besides me and Vess so we changed it."
  • When charging, SCP-096 becomes the fastest SCP in the game.
  • SCP-096's Hume Shield visual effect goes away once it has no more Hume Shield left.
  • SCP-096's current model has less polygons than its legacy model.
  • SCP-096 is voiced by Bronson "Bronsolo" Bragg.
  • SCP-096 used slower screaming sound in the 10.0.0 alpha in this example video: https://www.youtube.com/watch?v=cPF-FlEE_uo&t=0s
SCPs in SCP: Secret Laboratory
Playable SCPs SCP-049SCP-049-2SCP-079SCP-096SCP-106SCP-173SCP-939
Item SCPs SCP-018SCP-207SCP-268SCP-500
Other SCPs SCP-914
Event Only SCPs SCP-330SCP-2536
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