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SCPs
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"An extremely slender, frail-looking humanoid. It hides its face for a reason. Simply peering at it will induce a state of unstoppable rage, in which it massacres anything around with its immense strength. Running is futile. Don't even peek.
-Steam Store Page"
SCP-096 is one of the SCPs in SCP: Secret Laboratory, which will slowly walk in a docile state until it becomes enraged by being hurt or having its face looked at by a human.
Official SCP Wiki Information
"SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass...SCP-096 is normally extremely docile...However, when someone views SCP-096's face...it will enter a stage of considerable emotional distress...Approximately one (1) to two (2) minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1)...no known material or method can impede SCP-096's progress...it seems to have an innate sense of SCP-096-1's location...Upon arriving at SCP-096-1's location, SCP-096 will proceed to kill and [DATA EXPUNGED] SCP-096-1."
In-Game
SCP-096 begins the game with 2000 HP and 1000 Hume Shield. Hume Shield is similar to Artificial HP, but will absorb 100% of the damage SCP-096 takes.
When docile, SCP-096 will constantly cry and can be heard from a distance. However, SCP-096 can hold Right Click on a closed door to lean up against it, causing its crying to become near silent.
SCP-096 will become enraged when looked at or when shot by humans. Once enraged, SCP-096 will move slower for 6 seconds before gaining its enrage buffs.
Anyone that shot or looked at SCP-096’s face will become a target, players who become targets will be given a distinct audio cue to indicate this. SCP-096’s rage will last for 15 seconds, plus an extra 3 seconds for each additional target that saw it's face during it's enraging period, up to a maximum of 30 seconds of rage. Targets are made visible by markers only visible to SCP-096 (targets wearing SCP-268 will still be visible).
While enraged SCP-096 can do the following:
- Jump very high and run incredibly fast.
- View targets through walls.
- Perform an AOE attack with Left Click that will instantly kill any targets and deal damage to anyone who got hit by it that wasn't a target.
- Left Click on doors to destroy them while enraged.
- Blast gates, Checkpoint doors, Prop doors, gates, and elevator doors cannot be destroyed.
- Perform a charge attack with Right Click that lasts 0.8s and causes SCP-096 to run at 25 m/s.
- This attack can be used to jump over large gaps.
- Humans in the charge's path will be severely damaged.
- Doors charged at will be destroyed.
- If SCP-096 charges at a closed gate (e.g: Gate A and B), they will temporarily force the gate open and go through it.
- Humans attempting to get past SCP-096 during this will be instantly killed.
- Other SCPs may go through the temporarily opened gate unharmed.
- The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end.
After the rage state ends, SCP-096 begins to calm down and moves slowly for a few seconds. SCP-096 will then enter a short cooldown phase before he can enrage again.
Once SCP-096's rage wears off, if SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate at 20 Hume Shield per second.
Legacy
Previously, SCP-096 would have to be looked at for a certain amount of time before becoming enraged. It did not have the ability to see targets through walls. It was forced to break doors that were closed and was one of the shorter SCPs.
Update History
March 3, 2018 Patch (v3.0.0)
March 5, 2018 Patch (v3.1.0)
August 5, 2018 Patch (v7.3.0)
November 29, 2019 Patch (v9.0.0, Megapatch II)
December 4, 2019 Patch (v9.0.3)
December 21, 2019 Patch (v9.1.0)
July 24, 2020 Patch (v10.0.0, Scopophobia)
August 3, 2020 Patch (v10.0.1)
August 13, 2020 Patch (v10.0.2)
September 14, 2020 Patch (v10.0.3)
October 23, 2020 Patch (v10.0.5)
November 3, 2020 Patch (v10.1.0)
November 19, 2020 Patch (v10.1.2)
December 22, 2020 Patch (v10.1.3)
January 6, 2021 Patch (v10.2.0)
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Related Sounds
Description | Sound |
---|---|
SCP-096's crying while docile. | |
SCP-096's crying when using its "Try Not To Cry" ability. | |
SCP-096 going from its docile state to its enraged state. | |
Loop of SCP-096 screaming during its enraged state. | |
SCP-096 becoming docile after its enraged state ends. | |
SCP-096 when it "dies". | |
When becoming a target for SCP-096. | |
When SCP-096 Kills someone. |
Gallery
Related Achievements
- Pacified: Kill SCP-096 while It's entering rage.
- Microwave Meal: Kill an SCP with the Micro HID.
- I'll Pass, Thanks: As an SCP, kill someone who's charging or firing the MicroHID.
- If you want something done right...: Kill an SCP as a Scientist.
Trivia
- SCP-096 spawns outside its cell in the Heavy Containment Zone despite it being closed.
- In earlier versions of the game, SCP-096's enraged speed was equal to SCP-173's speed.
- During the April Fools 2019 Event, SCP-096 became SCP-096-BINGE, changing its player model to an obese version of SCP-096. Its screaming and ambient pitches were also lowered significantly.
- According to former lead game designer Wavepoole, Hume Shield was initially going to be called Aetheric Resistance but "everyone thought that was a stupid name besides me and Vess so we changed it."
- When charging, SCP-096 becomes the fastest SCP in the game.
- SCP-096's Hume Shield visual effect goes away once it has no more Hume Shield left.
- SCP-096's current model has less polygons than its legacy model.
- SCP-096 is voiced by Bronson "Bronsolo" Bragg.
- SCP-096 used slower screaming sound in the 10.0.0 alpha in this example video: https://www.youtube.com/watch?v=cPF-FlEE_uo&t=0s
SCPs in SCP: Secret Laboratory | ||||
Playable SCPs | SCP-049 • SCP-049-2 • SCP-079 • SCP-096 • SCP-106 • SCP-173 • SCP-939 | |||
Item SCPs | SCP-018 • SCP-207 • SCP-268 • SCP-500 | |||
Other SCPs | SCP-914 | |||
Event Only SCPs | SCP-330 • SCP-2536 |